MINE3

v3.0

By: Martin Danelljan


1.	About the game
2.	Installation
3.	How to play
4.	Errors that can occur
5.	Credits

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1. About the game

MINE3 is an advanced minesweeper game. You have to open all slots except the ones that contain mines. If you open a slot with a mine you will lose.

MINE3 has many advanced features:
You are able to create levels with various shapes and sizes. 
You can shape the levels in different rectangular shapes as long as each screen contains 15x9 slots.
The levels can have between 135 and 1215 slots! That is up to 45x27 slots or 9 screens!
You will choose how large part of the slots that will be mines.
The game has an automatic zero printer that automatically opens the slots around a zero.
You can mark slots with a flag if you think it is a mine.
If the first slot you open is a mine a flag will appear instead (you can not lose the first thing you do).
There time counter allows you to see how fast you can finish the levels.
You can pause your game while running (pauses the time counter).
You are able to save you progress and continue next time you play the game.

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2. Installation

Supported calculators are TI 82, TI 83, TI 83+/SE and TI 84+/SE.

To install the game:
1.	Send the program named MINE3 to your RAM with TI Connect or some other program.
2.	Start the game.

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3. How to play

Avoid the mines by looking at the numbers. A slot with a 1 means that there is a mine in one of nearest surrounding slots (usually a slot is surrounded by eight other slots). A 2 means that there are mines in two of the surrounding slots etc.

When starting a new game you will first have to enter the width and height of the level. You will have to enter the width and height in screens. One screen is 15x9 slots big. The maximum size is 9 screens (1215 slots) which mean 3x3, 9x1 or 1x9 screens big. The minimum size is 1 screen (135 slots) which means 1x1 screens big. The numbers you enter must be positive integers.
Then you have to enter how large part of the slots that should be mines. The number must be between 0.01 and 0.99. If you enter 0.25 then 25 % of the slots will be mines. For example: 0.25 x 135 = 34 mines.

Controls:

Command:		Key:
Move cursor		Arrows
Open slot		2ND
Mark slot		ALPHA
Pause		ENTER
Exit		MODE

If you save and quit should not alter matrix [A], variable G, H, M, N, T, U or any stored picture!

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4. Errors that can occur

If you resume a game when you have not a saved one or if a saved file is corrupt you might get ERROR: UNIDENTIFIED of ERROR: INVALID DIM.
That is why you should not alter matrix [A], variable G, H, M, N, T, U or any stored picture if you have a saved game!

Big levels will use a lot of memory. If you do not have enough memory to create a level you will get ERROR: MEMORY. You will then have to create a smaller level or archive or delete something from your RAM.

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5. Credits

The program is completely written by Martin Danelljan, tyre.danelljan@hotmail.com.

The first version MINE v1.0 was made by Martin Danelljan and Martin Strandberg.

Later versions made by Martin Danelljan.
